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Appealing Avatars as ‘Ludic Images’ in Computer Games and the Metaverse: Seen Through the Lens of Miyö Van Stenis’s Virtual Reality Game Eroticissima

Anthology contribution

Fast facts

  • Internal authorship

  • Publishment

    • 2025
  • Purpose of publication

  • Organizational unit

  • Subjects

    • General cultural studies
    • Art, art history in general
    • Design theory and history
  • Research fields

    • Culture - General
    • Science - General

Quote

P. Scorzin, “Appealing Avatars as ‘Ludic Images’ in Computer Games and the Metaverse: Seen Through the Lens of Miyö Van Stenis’s Virtual Reality Game *Eroticissima*,” in *Ludic Images: The Moving Image between Game, Play, and Interaction*, in *Yearbook of Moving Image Studies*. Marburg: Büchner-Verlag, 2025, pp. 114–136.

About the publication

Notes and references

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