About the person
Daniel Heßler teaches and conducts research in the fields of game design, interactive storytelling, serious games, media theory, and humor theory.
He studied dramaturgy, modern German literature, and psychology at LMU Munich / the Bavarian Theater Academy August Everding and worked from 2002 to 2012 in the independent theater scene, at the municipal theater, and on international touring productions as a dramaturg, director, writer, and performer.
Since 2005, he has been developing and publishing games in the genres of action RPG, RTS, visual novel, and tabletop RPG, including titles for Kalypso Media and Ulisses Spiele. From 2015 to 2022 , he taught Media Studies and Media Practice (B.A.), Computer Game Studies (M.A./M.Sc.), and Literature and Media (M.A.) at the Game Innovation Lab at the University of Bayreuth, as well as gamified didactics at the Bayreuth Center for Higher Education Teaching. He was a lecturer at HMT Leipzig, Karlsruhe University of Applied Sciences, and Darmstadt University of Applied Sciences; Creative Director of the LevelUp project at JLU Giessen; and has served as a judge at the German Dev Days since 2020.
In June 2024, he assumed the Professorship in Game Design at the Fachhochschule Dortmund and heads the Serious Games & Digital Knowledge (B.A.) study program . He is a member of the GameLabs network at universities and a founding member of the German Society for Game Studies.
Publications
Research
- Lewald-Romahn, Laura Maria, and Daniel Heßler: Game Design as a School and College Course. KUNST UND UNTERRICHT in conversation with Daniel Heßler. Kunst+Unterricht No. 503+504, 2026, 61–64; [Link(Opens in a new tab) ]
- Heßler, Daniel, and Stephanie Lotzow: “Dagmar’s Digital Day – A Self-Assessment Game.” A Workshop Report. Journal of Higher Education Development, 19(1), 2024, 189–208. https://doi.org/10.21240/zfhe/19-01/10(Opens in a new tab)
- Heßler, Daniel: “The Rubber Chicken’s Ergodicity: On Puzzle Punchlines in The Secret of Monkey Island.” In : Bonello Rutter Giappone, K., Majkowski, T.Z., Švelch, J. (eds.): Video Games and Comedy. Palgrave Studies in Comedy. Cham: Palgrave Macmillan, 2022. pp. 71–91. https://doi.org/10.1007/978-3-030-88338-6_4(Opens in a new tab)
- Hessler, Daniel: “Whose pain is it, anyway? On avatar embodiment, slapstick performances, and virtual pain.” Comedy Studies, 11/1, 2020, 85–103, DOI: 10.1080/2040610X.2019.1692550(Opens in a new tab) [Postprint(Opens in a new tab) ]
- Akkermann, Miriam; Daniel Heßler: “From Rhythm to Rule to Space and Back—On Rhythm and Entrainment in the Gameplay of Donkey Konga, Vib-Ribbon, and Rayman Legends.” PAIDIA. Journal of Computer Game Research. Special Issue “The Ear Plays Along—Sound in Computer Games.” 2019 [Link(Opens in a new tab) ]
Lectures etc.
- Goals, Rules, Actions. Foundations of Ludo-Narrative Aesthetics. ( Summer School: Applied Storytelling. JMU Würzburg, Research Training Group “The Experience of Stories in the Digital Age (TESDA),” July 30, 2026; URL(Opens in a new tab) )
- Competency Development Through Serious Games: Experts’ Expectations and Their Implications for BaN Game Design. (Nature Meets Play. Transforming Environmental Education Through Games. Reykjavík University, March 17, 2026; with Prof. Dr. Jennifer Tiede; URL(Opens in a new tab) )
- 12 Types of Fun. Keynote at the MittelstandsMakerthon 2026. (Fachhochschule Dortmund / In|Die Region Westfalen, February 17, 2026; URL(Opens in a new tab) )
- Think: Loop. Procedural rhetoric for teaching sustainability principles. ( HumboldtN NRW Research Center, online; June 12, 2025; lecture series “Sustainable Through Play? Gamification in Sustainability Communication”; URL(Opens in a new tab) )
- Fundamentals of Game Studies for Social Work. (Fachhochschule Dortmund, Applied Social Sciences, May 23, 2025)
- “Aha” Moments and Minor Infractions: Normality and Creativity in TTRPGs. ( University of Cologne, February 25, 2025; Symposium “The Didactics of TTRPGs—Ludonarrative Role-Playing in German Language Classes.”)
- Tower and Dungeon at Max-Ophüls-Platz: The DigiLab at Fachhochschule Dortmund ( Martin Luther University Halle, online; January 14, 2025; lecture series “The World of GameLabs”)
- Game Studies, Game Design, Game Didactics: Gameplay Verbs in the Curriculum for Serious Games. (Technical University of Dortmund; January 7, 2025; lecture series “Science and Play: Disciplinary Approaches to Game Studies”)
- Immersion and Agency in Digital and Non-Digital Games. (Heimerer Academy for Social Pedagogy, Munich; July 17, 2024)
- Serious Games: Didactics Based on Mechanics and Interfaces (German Police University, Münster; June 24, 2024; with Prof. Roger Walk)
- Serious Games: How to Ideate Gameplay Mechanics with a Purpose (Erasmus Project DIGITCRESHE, Banja Luka College, Bosnia and Herzegovina; June 4, 2024)
- Theory of Humor and Serious Games (FU Hagen, Online, April 9, 2024)
- Puppet, Mirror, Bam! On Embodied Understanding in Slapstick Avatars (Beyond Gravity: Reflexions; Festival for Digital Arts, Dance, and Performance, a collaboration between the Academy for Theater and Digitality and the Theater im Depot, Dortmund; November 26, 2023)
- LevelUp Serious Games & Digital Knowledge – Production Peeks (Showcase Booth; GameDays, June 13–14, 2023, TU Darmstadt)
- The LevelUp Project at JLU Giessen (QUADIS – Foundation for Innovation in Higher Education / Campus Meets Castle / University of Bayreuth, March 18, 2024; with Prof. Dr. Nicole Immig)
- The Relationship Between Immersion and Learning in XR – Expert Interview with Dr. Thorsten Aichele and Daniel Heßler ( Interview; ZHL, University of Bayreuth; 2023)
- Against Exposition: On Emergent Narrative. ( LevelUp JLU Giessen, Winter of Games; November 16, 2022)
- Storytelling in Video Games—How Does It Even Work? (Medientage Munich, October 18, 2022)
- Game Innovation Lab: Gameful Teaching, Playful Innovation (Showcase Booth; StartPLAY 2022: 1st Interdisciplinary Conference on Gamification and Entrepreneurship. University of Koblenz-Landau, August 5–6, 2022; with Robin Hädicke)
- Humor in the Classroom (GEW Bavaria, Online, April 7, 2022)
- Teaching and Assessing Games: Insights from Six Years of Computer Game Studies at the University of Bayreuth. ( Justus Liebig University Giessen / HessenHub, December 17, 2021)
- Narrative Design: Conflict Design and Emergence. (Guest lecture in the Game Design study program, June 6, 2019, University of Applied Sciences Europe, Hamburg)
- You Lose, You Laugh – On Agency, Loss, and Humor in Computer Games. (Annual Conference of the International Society for Humor Studies, June 25–29, 2018, University of Tallinn)
- Jesus as a Hero. Depictions of Jesus in Computer Games. (Rabanus Maurus Catholic Academy, December 7, 2015, Haus am Dom, Frankfurt)
- Primary Gameplay Mode. On Gameplay Elements in *Sucker Punch*, *Kung Fury*, and *Fist of Jesus*. (Conference of the AG Games: Interplay of Cineludic Forms. November 21, 2015, Frankfurt Film Museum)
Games Culture / Games Industry
Presentations as part of the lecture series dESIGN12+ at Fachhochschule Dortmund
- Between storyboard and serious game (Jörn Peper on visual storytelling in everyday design and for the serious game Gegen Mauern by Pfeffermind and the Wolfenbüttel Prison Memorial; 07.01.2026; URL(Opens in a new tab) )
- Constraints as a compass: How limitations shape creative solutions (Siba Gasser on art direction for the 2D adventure game Constance by BTF Games. 10.12.2025; URL(Opens in a new tab) )
- The appearance of the real: How people navigate reality (Nicolas Hoberg from the podcast Behind The Screens on cognitive psychology in digital games; 10/30/2024; URL(Opens in a new tab) )
Events at the GIL of the University of Bayreuth
- Bayreuth Games Accelerator(Opens in a new tab) , March 2022
- Games Industry Talks(Opens in a new tab) 2016-2022
- Global Game Jams / GIL Game Jams(Opens in a new tab) 2016-2022
- Scientific Let's Plays in the Glass House, 2018-2019, with Dr. Robert Schmidtchen and guests
German Dev Days(Opens in a new tab)
- Jury Best Story, since 2020
- Jury Best Game, since 2024
Workshops
- Gamification in university teaching. (Karlsruhe University of Applied Sciences, 09/2021, 03/2022)
- Gamification in teaching [DiL]. (Advanced Training Center for University Teaching Bayreuth, 10/2019, 03/2021, 02/2022)
- Game worlds. Telling stories with game mechanics. (The fantastic conference, 02/2019, Kulturcampus of the University of Hildesheim Foundation)
Computer game - Selection
- Merchants of Istanbul(Opens in a new tab) (LevelUp & Southeast European History of the JLU Giessen 2025. Visual Novel / Teaching Tool; Creative Direction; URL(Opens in a new tab) )
- Teaching Adventures(Opens in a new tab) (LevelUp & Educational Psychology at JLU Giessen 2024. Visual Novel / Research Tool; Creative Direction)
- Dagmar's Digital Day(Opens in a new tab) (LevelUp & Psychological Diagnostics of the JLU Giessen 2023. Visual Novel / Research Tool; Creative Direction)
- Dungeons 2 - A Game of Winter(Opens in a new tab) (Realmforge Studios 2015. RTS-AddOn; Game Writing)
- Crookz - The Big Heist(Opens in a new tab) (Skilltree Studios 2015. RTS; Narrative Design)
- Grand Ages - Medieval(Opens in a new tab) (Gaming Minds Studios 2015. RTS; Game Writing)
- Das Schwarze Auge - Demonicon(Opens in a new tab) (Noumena Studios 2013. Action RPG; Head of Narrative & Deputy Head of Content Design) - German Developer Award 2014: Best Role-Playing Game)
TTRPG - Selection
(to the DSA Fan Wiki(Opens in a new tab) )
- DSA - The Nine-Fingered Claw (Ulisses Spiele 2024. 2 vols. hardcover)
- Blades In The Dark (contributions to the German translation; Gelsenkirchen: System Matters 2023)
- Contributions to Melhorn, Andreas: Abenteuer gestalten. (Gelsenkirchen: System Matters 2019)
- DSA - Theater Knight Campaign (with Niklas Forreiter. Ulisses Games 2016-2017. 6 vols. Softcover + accompanying material)
- DSA - Sternenleere (various contributions. Ulisses Spiele, 2015.)
- DSA - The Valley of Death (Ulisses Spiele 2014, DSA5 Beta)
- DSA-Mutterglück (Ulisses Spiele 2013)
- DSA - Anthology Adventures (Ulisses Spiele): Hornbrüder (Die Dunklen Zeiten, 2010); Beifang (Stadtstreicher, 2010, with Fabian Flüss); Hass ist ihr Gebet (Orkengold, 2010, with Fabian Flüss); Schleier der Unwissenheit (Rittererbe, 2009); Tränenharz (Bienenschwarm und Diskusflug, 2006)
- Contributions to Römer, Thomas (ed.): Wege des Meisters. Waldems: Ulisses 2009
Theater - Selection
Free projects
- Kundry (2012, interdisciplinary art project, Pathos Munich)
- Kein Tag, Kein Drama - Kamikazetheater (2006, itw Munich, performance project)
- Ursonate by Kurt Schwitters (2004-2010, theaterkollektiv koonsfamilie, guest performances in Morocco, Russia, Ukraine, USA, Canada)
Theater texts
- Prince Ironheart. The Legend of the Singing Sword(premiere 2011, Hess. Staatstheater Wiesbaden, directed by Caroline Stolz)
- Make a picture, it lasts longer (premiere 2009, Pasinger Fabrik, directed by Tamara Hoerschelmann)
Dramaturgy
- Magda by Claude Prin (DEA 2008, Theater Ulm, directed by Andreas v. Studnitz)
- Schrottengel by Petr Zelenka (2007, Theater Ulm, directed by Andreas von Studnitz)
- Amphitryon by Heinrich von Kleist (2006, Theater Ulm, directed by Stephan Suschke)
- Lernbericht by Marcus Braun (premiere 2006, Theater Ulm, directed by Lars Vogel)
- Plumpsack by Katharina Schlender (2006, Theater Ulm, directed by Antje Thoms)
- Herr Kolpert by David Gieselmann (2005, Mozarteum Salzburg / Pascha Table Dance Bar Cologne, directed by Andreas Merz)
- Die sexuellen Neurosen unserer Eltern by Lukas Bärfuss (2004, Bayerische Theaterakademie, directed by Ulf Goerke)
- Phaedra's Love by Sarah Kane (2003, Bavarian Theater Academy, directed by Ulf Goerke)
Directed by
- Called Gospodin by Philipp Löhle (2009, Theater Ulm)
- Ubu F. after Alfred Jarry (2009, Jugendclub Theater Ulm, directed and translated with Sarah Holtkamp)
- Princess Nicoletta by Rebekka Kricheldorf (2003, itw Munich, guest performance in France)
Festivals
- New drama (staged readings by young authors, 2006, Theater Ulm)
- Freispiel (student theater festival, 2005, itw Munich)