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Bachelor Serious Games & Digital Knowledge

Fast facts

  • Department

    Design

  • Stand/version

    2024

  • Standard period of study (semester)

    7

  • ECTS

    210

Study plan

  • Compulsory elective modules 1. Semester

  • Compulsory elective modules 2. Semester

  • Compulsory elective modules 3. Semester

  • Compulsory elective modules 4. Semester

  • Compulsory elective modules 5. Semester

  • Compulsory elective modules 6. Semester

  • Compulsory elective modules 7. Semester

Module overview

1. Semester of study

Concept Art I
  • PF
  • 6 SWS
  • 9 ECTS

  • Number

    2 GAME

  • Duration (semester)

    1


Introduction to academic work
  • PF
  • 4 SWS
  • 5 ECTS

  • Number

    5 SK GAME

  • Duration (semester)

    1


Serious Game Design I
  • PF
  • 6 SWS
  • 9 ECTS

  • Number

    1 GAME

  • Duration (semester)

    1

  • Contact time

    2 V / 30h; 2 Ü / 30 h

  • Self-study

    90 h


Learning outcomes/competences

The students ...
  • have knowledge of basic design techniques as well as the use and design of the most common machine elements 
  • know the basic rules of design and design guidelines and can apply them 
  • can design simple components and demonstrate their durability under static load. 
  • know the essential connection techniques for fixed connections of components and can design and calculate preloaded screw connections and shaft-hub connections in particular. 
  • are able to develop simple designs according to Business Studies and technically feasible criteria
  • .
  • are able to identify and select the necessary information (characteristic values, geometric data, etc.) and compare it with the current state of the art 
  • know the basic procedure for dimensioning machine elements and can apply it to previously unknown machine elements 

Contents

  • Basics of component calculation
    • Types of stress and calculation of stresses in components
    • Material and component strength, strength verifications
  • Basic rules of design and design guidelines
  • Bolt connections
  • Axles, shafts, pivots
  • Shaft/hub connections
  • Basics of rolling bearings

Teaching methods

  • Lecture
  • Exercise
The lectures convey the theoretical content. Practical problems are dealt with promptly in the corresponding exercises using typical tasks. The solutions are developed and presented individually and in teams.

Participation requirements

Formal:

In order to be admitted to the final module examination, at least 35 ECTS from the first two semesters must have been earned at the time of registration for the examination.

Content:

Knowledge from the modules Statics and Mathematics I and Technical Drawing is strongly recommended

Forms of examination

The module concludes with a written exam.


Duration: 90

Assistance permitted:
  • Roloff / Matek (textbook and table book)
  • Non-programmable pocket calculator

In addition, bonus points (up to 1/6 of the total score) can be earned in the four online tests offered. The bonus points are credited to a written exam passed with at least a sufficient grade (4.0). The bonus points can therefore significantly improve the module grade, but are not mandatory for passing the module. They offer an additional opportunity to increase your own performance and improve your grade.
Students will receive precise details on how to complete the module during the first course. Details and dates are described in detail in the corresponding ILIAS course. 

Requirements for the awarding of credit points

The module examination must be completed with a minimum grade of sufficient (4.0).

 

Applicability of the module (in other degree programs)

optional

Importance of the grade for the final grade

2.45 % (see StgPO)

Literature

  • Spura; Fleischer; et al.: Roloff/Matek Maschinenelemente: Normung, Berechnung, Gestaltung – Lehrbuch und Tabellenbuch. Wiesbaden: Springer Vieweg
  • Hoischen (Begründer): Technisches Zeichnen: Grundlagen, Normen, Beispiele, Darstellende Geome- trie. Berlin: Cornelsen Scriptor
  • Decker; et al.: Maschinenelemente Funktion, Gestaltung und Berechnung. München: Hanser Verlag
  • Haberhauer Maschinenelemente Gestaltung, Berechnung, Anwendung. Springer Vieweg
  • Sauer: Konstruktionselemente des Maschinenbaus1 Grundlagen der Berechnung und Gestaltung von Maschinenelementen, Springer Vieweg Verlag, Berlin
  • Schlecht, Bertold: Maschinenelemente 1, Festigkeit, Wellen, Verbindungen, Federn, Kupplungen. München: Pearson
  • Schlecht, Bertold: Maschinenelemente 2, Getriebe, Verzahnungen, Lagerungen. München; Pearson

Technique I
  • PF
  • 4 SWS
  • 5 ECTS

  • Number

    3 GAME

  • Duration (semester)

    1


Technique II
  • PF
  • 0 SWS
  • 5 ECTS

  • Number

    4 GAME

  • Duration (semester)

    1


2. Semester of study

Concept Art II
  • PF
  • 6 SWS
  • 8 ECTS

  • Number

    7 GAME

  • Duration (semester)

    1


Interaction Design & User Experience
  • PF
  • 6 SWS
  • 9 ECTS

  • Number

    6 GAME

  • Duration (semester)

    1


Key competence I
  • PF
  • 2 SWS
  • 2 ECTS

  • Number

    10 SK GAME

  • Duration (semester)

    1


Science I
  • PF
  • 6 SWS
  • 6 ECTS

  • Number

    9 W

  • Duration (semester)

    1


Technique III
  • PF
  • 0 SWS
  • 5 ECTS

  • Number

    8 GAME

  • Duration (semester)

    1


3. Semester of study

Additional competence I / S. Game Development II (t)
  • PF
  • 4 SWS
  • 6 ECTS

  • Number

    13 ZK

  • Duration (semester)

    1


Key competence II
  • PF
  • 2 SWS
  • 2 ECTS

  • Number

    15 SK GAME

  • Duration (semester)

    1


Science II
  • PF
  • 4 SWS
  • 6 ECTS

  • Number

    14 W

  • Duration (semester)

    1


Serious Game Design II
  • PF
  • 6 SWS
  • 8 ECTS

  • Number

    11 GAME

  • Duration (semester)

    1


Serious Game Development I
  • PF
  • 6 SWS
  • 8 ECTS

  • Number

    12 GAME

  • Duration (semester)

    1


4. Semester of study

Additional competence II / S. Game Development IV (t)
  • PF
  • 4 SWS
  • 6 ECTS

  • Number

    18 ZK

  • Duration (semester)

    1


Key competence III
  • PF
  • 4 SWS
  • 6 ECTS

  • Number

    19 SK GAME

  • Duration (semester)

    1


Serious Game Design III
  • PF
  • 6 SWS
  • 9 ECTS

  • Number

    16 GAME

  • Duration (semester)

    1


Serious Game Development III (t)
  • PF
  • 6 SWS
  • 9 ECTS

  • Number

    17 GAME

  • Duration (semester)

    1


5. Semester of study

IDP I
  • PF
  • 4 SWS
  • 6 ECTS

  • Number

    22 IDP

  • Duration (semester)

    1


Science III
  • PF
  • 4 SWS
  • 6 ECTS

  • Number

    23 W

  • Duration (semester)

    1


Serious Game Design IV
  • PF
  • 6 SWS
  • 9 ECTS

  • Number

    20 GAME

  • Duration (semester)

    1


Serious Game Development V (t)
  • PF
  • 6 SWS
  • 9 ECTS

  • Number

    21 GAME

  • Duration (semester)

    1


6. Semester of study

IDP II
  • PF
  • 4 SWS
  • 6 ECTS

  • Number

    26 IDP

  • Duration (semester)

    1


Science IV
  • PF
  • 4 SWS
  • 6 ECTS

  • Number

    27 W

  • Duration (semester)

    1


Serious Game Design V
  • PF
  • 6 SWS
  • 9 ECTS

  • Number

    24 GAME

  • Duration (semester)

    1


Serious Game Project
  • PF
  • 6 SWS
  • 9 ECTS

  • Number

    25 GAME

  • Duration (semester)

    1


7. Semester of study

Bachelor Thesis
  • PF
  • 4 SWS
  • 12 ECTS

  • Number

    29 BA

  • Duration (semester)

    1


Bachelor project supervision
  • PF
  • 4 SWS
  • 12 ECTS

  • Number

    28 BA

  • Duration (semester)

    1


Key competence IV
  • PF
  • 2 SWS
  • 6 ECTS

  • Number

    30 SK GAME

  • Duration (semester)

    1


Notes and references

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