A selection of completed works
The listed theses range from Bachelor's to Master's theses and provide examples of topics that can be worked on within this research group.
Computer Supported Cooperative Work and Computer Supported Collaborative Learning
FHCampusVillage - Conception, realization and analysis of the virtualization of social encounters with audio/video real-time transmission through a web-based 2D game, 2021 (Bachelor thesis, Practical Computer Science BA)
Selection of a method for requirements elicitation and implementation of an application for the comparison and decision-making of technologies and technology topics, 2023 (Bachelor thesis, Business Informatics BA)
Whiteboards with spatial localization via Bluetooth with ESP32 microcontroller as iBeacons, 2022 (research & development work, practical computer science MA)
Agile development
Analysis of Kanban tools in software development as well as conception, implementation and evaluation of a prototype enriched with process information, 2022 (Bachelor thesis, Practical Computer Science BA)
e-Learning and educational technologies
M(e)y(e) Lecture - Adaptive teaching video format using eye-tracking, 2020 (Project work, Practical Computer Science BA)
Conception and design of an investigation of learning styles and preferences of an adaptive teaching video format with usability methods, 2020 (Bachelor thesis, Practical Computer Science BA)
Cognitive load
Conception and prototypical implementation of a learning application to investigate the cognitive load and motivation during learning, 2023 (Research & Development thesis, Practical Computer Science MA)
Extension of a learning application and investigation of the cognitive load when solving algorithmic tasks, taking into account aspects of computational thinking, 2024 (Master's thesis, Practical Computer Science MA)
Scaffolding
Conception, realization and evaluation of a scaffolding approach to support scrum processes, 2023 (Master thesis, Medical Informatics MA)
Conception, realization and evaluation of a scaffolding approach to support user-centered design processes, 2023 (Master thesis, Medical Informatics MA)
Learning analytics and interaction analysis
User interaction analysis
Investigation of the usage behavior of additional help offers and their acceptance in explorative elements of a learning platform using data mining and clustering methods, 2022 (Research & Development thesis, Practical Computer Science MA)
Analysis of individual usage behavior of explorative elements of a learning platform and conception and validation of an adaptive feedback generation, 2023 (Master's thesis, Practical Computer Science MA)
Educational games and serious games
Dementia prevention
Brain training against dementia - Design and prototypical development of an educational game to educate about and reduce the risk of dementia in people over 60 years of age, 2021 (Project work, Medical Informatics BA)
Brain training against dementia - Realization of an educational game to educate and reduce the risk of dementia with subsequent evaluation of usability and motivation aspects through a user study, 2021 (Bachelor thesis, Medical Informatics BA)
Science learning game
Elements - Conception and prototypical implementation of an educational game for the motivation of scientific phenomena, 2020 (Project work, Practical Computer Science BA)
Elements - Extension of an educational game prototype for scientific phenomena and investigation of motivational effects and usability aspects, 2020 (Bachelor thesis, Practical Computer Science BA)
Climate change
Eco Island - Concept and implementation of a serious game in connection with the specific topic of climate change, 2023 (Project work, Practical Computer Science BA)
ADHD game suite
Development of cognitive games to reduce ADHD symptoms in children, 2023 (Project work, Practical Computer Science BA)
Further development and evaluation of a platform with cognitive learning games to reduce ADHD symptoms in children, 2024 (Bachelor thesis, Practical Computer Science BA)
Non-violent communication
Conception and design of a serious game for playful learning of non-violent communication, 2022 (Project work, Practical Computer Science BA)
Design, implementation and evaluation of a serious game for playful learning of non-violent communication, 2023 (Bachelor's thesis, Practical Computer Science BA)
Social network analysis and social media
Social networks
Recognizing and counteracting polarization in the form of echo chambers and filter bubbles in online social networks, 2021 (Project work, Practical Computer Science BA)
Conception and realization of a data stream infrastructure for the analysis of digital social networks with the help of modern database systems and visualization in the form of graphs, 2021 (Project work, Practical Computer Science BA)
Conception and evaluation of measures to counteract echo chamber and filter bubble effects, 2023 (Bachelor thesis, Practical Computer Science BA)
Social network analysis of graph-visualized follower data in Twitch live streaming events under consideration of balance theory, 2022 (Bachelor thesis, Practical Computer Science BA)
Social tagging
Investigation of motivational factors and barriers to participation in social tagging systems in the learning context, 2023 (Bachelor thesis, Business Informatics BA)